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Sony Takes the Baton in Asia’s Entertainment–Web3 Convergence

Sony Takes the Baton in Asia’s Entertainment–Web3 Convergence

BeInCryptoBeInCrypto2025/11/27 18:53
By:Oihyun Kim

Soneium, a Layer-2 blockchain platform by Sony Block Solutions Labs, announced a partnership with IRC APP, the official app for one of Japan’s largest idol and fashion festivals, Idol Runway Collection (IRC). The collaboration will bring the IRC onto Soneium’s AI-powered IPFi infrastructure to transform global fan engagement through measurable, rewarding on-chain contributions. Asia’s entertainment industry has

Soneium, a Layer-2 blockchain platform by Sony Block Solutions Labs, announced a partnership with IRC APP, the official app for one of Japan’s largest idol and fashion festivals, Idol Runway Collection (IRC).

The collaboration will bring the IRC onto Soneium’s AI-powered IPFi infrastructure to transform global fan engagement through measurable, rewarding on-chain contributions. Asia’s entertainment industry has become a trailblazer in fan participation, a trend that is now taking hold in Western markets.

Sony’s Blockchain Infrastructure for Entertainment

The IRC, Japan’s largest idol and fashion hybrid festival, is hosted by YOAKE entertainment and has expanded its scale through a collaboration with Tokyo Girls Collection (TGC). IRC has already established itself as a success, attracting approximately 11,800 attendees and 107 idol groups to its 2025 event. 

The core goal of the partnership is redefining fan engagement by valuing and rewarding measurable on-chain contributions across the J-Pop fandom. This collaboration will unlock the creative community’s economic potential, starting with the world’s second-largest music market.

The core of fan engagement is within the IRC mobile app. This AI-powered app evaluates positive, consistent, supportive posts made by fans on platforms such as X (formerly Twitter). The measured engagement is converted into “IRC Score,” which is automatically claimed to fans’ on-chain wallets without gas fees.

Sony Takes the Baton in Asia’s Entertainment–Web3 Convergence image 0The first wave of IRC 2026 performers, including Nogizaka46, has been announced by YOAKE Entertainment. Source: YOAKE Entertainment

This accumulated score determines a user’s Membership rank—Regular, Bronze, Silver, or Gold—with each tier offering progressively enhanced real-world benefits for IRC 2026, scheduled for March 15, 2026, in Tokyo, including early ticket access, priority entry, and premium venue invitations. It also enables the on-chain Fan Vote, which directly shapes tangible aspects of the IRC 2026 event. This measurable fandom contribution system will expand beyond idol culture into new creative frontiers such as anime and fashion.

Sony launched its Soneium blockchain mainnet on January 14, 2025, setting a new standard for production-grade Web3 services focused on entertainment, gaming, and intellectual property protection. This public Layer-2 network uses Ethereum’s OP Stack, inheriting its security while offering lower transaction fees and higher throughput. Sony Block Solutions Labs designed Soneium to support scalable applications for digital communities and creative industries.

Asian Entertainment Companies Pioneer Fan Ownership Models

This is not the first time Asian entertainment companies have tried Web3-related projects. In Korea, girl group tripleS has made blockchain a core source of revenue. Produced by Modhaus and formed as a 24-member group, tripleS lets fans use NFTs and utility tokens to influence unit composition and song selection. Fans purchase NFT objects to gain Komos token voting power in the COSMO app, creating a system of transparent, participatory governance.

Sony Takes the Baton in Asia’s Entertainment–Web3 Convergence image 1Korea’s girl group tripleS took the stage at the 2024 Korea Blockchain Week. Source: Factblock

This model enabled tripleS to generate revenue even before its debut, providing members with compensation comparable to that of large companies. Production exceeded 10 billion KRW ($6.8 million), and early NFT sales helped cash flow, offering a fairer distribution than typical idol group contracts. TripleS stands out as a case where blockchain drives fan co-creation and transparent value sharing in entertainment.

China’s entertainment platforms are rapidly adopting superfan-driven community models that resemble Web3 economics even without blockchain. HYBE’s expansion through Tencent Music and Alibaba shows how direct messaging, authenticated merchandise, and integrated fan services strengthen ownership-like engagement. This environment naturally supports large-scale Web3-style participation economies.

Tencent Music’s superfan ecosystem illustrates this shift with Bubble surpassing 2.3 million paying subscribers. G-DRAGON’s Macau shows drew 36,000 attendees and 7 million simultaneous online viewers, proving the power of hybrid fan engagement. Merchandise, tiered subscriptions, and the expansion of long-form audio show China building a multi-channel superfan economy aligned with Web3 principles.

Lessons From Failed Web3 Entertainment Experiments

Failures have existed, too. Momentrica, an NFT platform by Dunamu and HYBE, closed on July 2, 2025, after posting an operating loss of 13 billion KRW ($8.88 million USD)and a net loss of 12.3 billion KRW in the last reported year. Although HYBE artists’ digital collectibles sparked initial interest, Momentrica struggled due to a lack of long-term utility or sustained fan participation amid the broader NFT market downturn. Precisely, the platform only offered NFTs as static digital goods, not as engagement tools.

The contrast between Momentrica and tripleS highlights a key difference in Web3 entertainment. Momentrica provided digital collectibles without voting rights, participation, or ongoing utility. In contrast, tripleS used blockchain at its core, granting fans voting rights and engagement options. The lesson is clear: successful Web3 in entertainment requires participation architectures, not just digital merchandise.

Sony’s Soneium appears poised to avoid Momentrica’s pitfalls by supporting high-volume, participation-based applications. Its scalable Layer-2 network is built for voting, reward distribution, and community engagement. Whether entertainment companies create effective participation models on this infrastructure will determine if Sony’s blockchain strategy succeeds where others have failed.

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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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